Helpful Hints
  • Remember entries must be in on Friday! Good luck!

    Posted on 21st September

  • How will the leader board work and what will it look like?

    Posted on 21st September

  • Make the controls user friendly and maybe include a timer as part of your game

    Posted on 21st September

  • Think about keeping your levels short and snappy with increasing difficulty

    Posted on 21st September

  • Include controls and explain the mechanics of how the game is to be played in your annotations.

    Posted on 19th September

  • Remember you can make use of the iPhones/Android tilting feature to control the game, as well as touch controls

    Posted on 19th September

  • Consider the progression of your game. How will the game progress to get more difficult?

    Posted on 19th September

  • Think of a great game name that can be marketable as a free downloadable app.

    Posted on 19th September

  • Dont overwhelm with complicated game rules. Over-complicated game rules will limit its appeal. The best games are always the ones in which you can continue to try and beat your score.

    Posted on 16th September

  • Dont over complicate the idea or the playability factor.

    Posted on 16th September

  • Keep the annotations simple, clear and concise.

    Posted on 16th September

  • Add colour to your storyboard to help it stand out!

    Posted on 16th September

  • Annotations should be about the actions or movements of the game.

    Posted on 8th September

  • Does your game require certain sounds or music to make it better or even playable?

    Posted on 8th September

  • Keep a notebook or sketchbook to hand in case you come across a fantastic idea!

    Posted on 7th September

  • Give every idea a chance. If it seems too outrageous, it can be adapted.

    Posted on 7th September

  • Try to find an interesting theme

    Posted on 6th September

  • Just because you understand how to play the game, doesnt mean others will.

    Posted on 6th September

  • Remember your audience. The game needs to appeal to all tastes and ages - dont make it specific to one age.

    Posted on 5th September

  • It needs to be addictive and engaging for all age groups. The best games are those that people want to play again and again.

    Posted on 2nd September

  • Think about the sound effects what kind of noises will your game make, when and why?

    Posted on 2nd September

  • Does your game have characters? What do they look like, and sound like? How do they move? Make any characters engaging and allow people to relate to them.

    Posted on 31st August

  • If in doubt get a second opinion, teamwork is always important

    Posted on 30th August

  • Think of the long term playability of the game, will the user get bored?

    Posted on 30th August

  • Look at some of the more classic games and try to understand what makes them so addictive.

    Posted on 25th August

  • Only use one version of the storyboards - decide if you will design your game portrait or landscape and stick to it!

    Posted on 25th August

  • Simple games are more effective than complex games. We are not looking for a complex video game; we are looking for a simple fun game, like Angry Birds.

    Posted on 25th August

  • Doesn't need to make sense as long as it's fun!

    Posted on 25th August

  • Think of the best game apps and what makes them so popular.

    Posted on 25th August

  • The game is being made in association with Arnold Clark so the company must remain in a positive light throughout.

    Posted on 25th August

  • Get into the mind of the game player. What do you think they want to achieve or experience while playing the game?

    Posted on 25th August

  • Research ask your friends and family what they think of your gaming idea.

    Posted on 25th August

  • The game will be played on a mobile phone, so make sure the drawings and artwork are simple.

    Posted on 25th August

  • We hope you're enjoying your summer holidays guys! Just a reminder driving games won't be accepted this year but you can include cars if you wish, as long as they're not being driven!

    Posted on 29th June

  • The Arnold Clark Schools Challenge is back and even bigger than before! The Teachers information pack has been sent out today to every secondary school across Scotland. Make sure your school is involved!

    Posted on 6th May

  • Make your game stand out from the crowd, be different.

    Posted on 6th May

  • Dont underestimate the importance of annotating your game correctly to explain how it works. This will sometimes be even more beneficial than the visuals you are providing.

    Posted on 6th May

  • Remember to follow the judging criteria closely.

    Posted on 6th May

  • Unfortunately we will not accept driving games this year, we are looking for something different from the 2011 challenge.

    Posted on 6th May

  • Most importantly Like Us on Facebook or follow us on Twitter to receive more hints and tips as the challenge progresses and ask us questions.

    Posted on 6th May

  • The Challenge
  • Choosing the Winner
  • Judging Criteria
  • Helpful Hints

Helpful Hints

 

Some tips to help you along the way

Check back daily for updates
Hint Thirty-eight Posted on 21/09/2011

How will the leader board work and what will it look like?

Hint Thirty-seven Posted on 21/09/2011

Think about keeping your levels short and snappy with increasing difficulty

Hint Thirty-six Posted on 21/09/2011

Make the controls user friendly and maybe include a timer as part of your game

Hint Thirty-five Posted on 19/09/2011

Include controls and explain the mechanics of how the game is to be played in your annotations.

Hint Thirty-four Posted on 19/09/2011

Remember you can make use of the iPhones/Android ‘tilting’ feature to control the game, as well as touch controls

Hint Thirty-three Posted on 19/09/2011

Think of a great game name that can be marketable as a free downloadable app.

Hint Thirty-two Posted on 19/09/2011

Consider the progression of your game. How will the game progress to get more difficult?

Hint Thirty-one Posted on 16/09/2011

Don’t overwhelm with complicated game rules. Over-complicated game rules will limit its appeal. The best games are always the ones in which you can continue to try and beat your score.

Hint Thirty Posted on 16/09/2011

Don’t over complicate the idea or the playability factor

Hint Twenty-nine Posted on 16/09/2011

Keep the annotations simple, clear and concise.

Hint Twenty-eight Posted on 16/09/2011

Add colour to your storyboard to help it stand out!

Hint Twenty-seven Posted on 08/09/2011

Does your game require certain sounds or music to make it better or even playable?

Hint Twenty-six Posted on 08/09/2011

Annotations should be about the actions or movements of the game.

Hint Twenty-five Posted on 07/09/2011

Keep a notebook or sketchbook to hand in case you come across a fantastic idea!

Hint Twenty-four Posted on 07/09/2011

Give every idea a chance. If it seems too outrageous, it can be adapted.

Hint Twenty-three Posted on 06/09/2011

Try to find an interesting theme

Hint Twenty-two Posted on 06/09/2011

Just because you understand how to play the game, doesn’t mean others will.

Hint Twenty-one Posted on 05/09/2011

Remember your audience. The game needs to appeal to all tastes and ages - don’t make it specific to one age.

Hint Twenty Posted on 02/09/2011

It needs to be addictive and engaging for all age groups. The best games are those that people want to play again and again.

Hint Nineteen Posted on 02/09/2011

Think about the sound effects – what kind of noises will your game make, when and why?

Hint Eighteen Posted on 31/08/2011

Does your game have characters? What do they look like, and sound like? How do they move? Make any characters engaging and allow people to relate to them.

Hint Seventeen Posted on 30/08/2011

If in doubt get a second opinion, teamwork is always important!

Hint Sixteen Posted on 30/08/2011

Think of the long term playability of the game, will the user get bored?

Hint Fifteen Posted on 25/08/2011

Look at some of the more classic games and try to understand what makes them so addictive.

Hint Fourteen Posted on 25/08/2011

Only use one version of the storyboards - decide if you will design your game portrait or landscape and stick to it!

Hint Thirteen Posted on 25/08/2011

Simple games are more effective than complex games. We are not looking for a complex video game; we are looking for a simple fun game, like ‘Angry Birds’.

Hint Twelve Posted on 25/08/2011

Doesn't need to make sense as long as it's fun!

Hint Eleven Posted on 25/08/2011

The game is being made in association with Arnold Clark so the company must remain in a positive light throughout.

Hint Ten Posted on 25/08/2011

Get into the mind of the game player. What do you think they want to achieve or experience while playing the game?

Hint Nine Posted on 25/08/2011

Research – ask your friends and family what they think of your gaming idea.

Hint Eight Posted on 25/08/2011

The game will be played on a mobile phone, so make sure the drawings and artwork are simple.

Hint Seven Posted on 29/06/2011

We hope you're enjoying your summer holidays guys! Just a reminder driving games won't be accepted this year but you can include cars if you wish, as long as they're not being driven!

Hint Six Posted on 06/05/2011

The Arnold Clark Schools Challenge is back and even bigger than before! The Teacher’s information pack has been sent out today to every secondary school across Scotland. Make sure your school is involved!

Hint Five Posted on 06/05/2011

Make your game stand out from the crowd, be different.

Hint Four Posted on 06/05/2011

Don’t underestimate the importance of annotating your game correctly to explain how it works. This will sometimes be even more beneficial than the visuals you are providing.

Hint Three Posted on 06/05/2011

Remember to follow the judging criteria closely.

Hint Two Posted on 06/05/2011

Unfortunately we will not accept driving games this year, we are looking for something different from the 2011 challenge.

Hint One Posted on 06/05/2011

Most importantly ‘Like Us’ on Facebook or follow us on Twitter to receive more hints and tips as the challenge progresses and ask us questions.

Judging Criteria